INITIAL SITE DRAWING AND PHYSICAL MODELING
Design:
-Multiple angle, framing different views and aspects of the park (landscape, people and urban environment)
- Simple triangle modules in different scales.
-Crystalization/fragmentation/distortion of imagery and shadows.
-Reflection/distorsion of imagey from a larger context.
Event:
- Projections of imagery/people on screens.
- distortion
- incorporating music/ people's reaction to music
- Lighting/shadow creating different scale/intensity of images projected.
FOLLY + ATMOSPHERE PRESENTATION
FOLLY DESIGN : DIGITAL MODELING
DIAGRAMING
Diagraming:
-position of screens developed according to the location of the folly and circulation.
- cross intersection of movement. getting people to move around the folly/sense of interior.
SCREEN DESIGN : DIGITAL + PHYSICAL MODELING
Screen design:
- strips of screens creating distortion/fragmentation of shadow
- idea of landscape for the structure
- playing with opacity/intensity/transparency.
Story Line
- Using one line to illustrate the history of myers park.
- Creator - slum area - old kindergarten- people starting to utilize the place - park -
- revloves around the screens creating a story line. (LED light)
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